Finding Mr. Smith

Duration

3 - 5 hours

Participants

10 - 200

Venue

Outdoor

Build and Travel to your Target!

Mr. Smith is a mysterious man who has key information about the market and the potential progress of corporations. He is in possession of a USB flash drive that contains sensitive information that the teams must get a hold of to keep their lead in the market.

Each unit will need to play and complete a minimum number of activities to have enough tokens to purchase the equipment they need to build the catamaran. Once the unit has enough tokens, they can trade them in for the necessities they need for the next stage.

Mr. Smith has communicated that he will meet two representatives from each unit in the water to give them the stolen USB. To get to him, every unit will need to build a catamaran boat. The first to finish is prepared to venture into the water and race to Mr. Smith.

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